Duck Hunt Recap
What did you think was fun/exciting/successful about the game?
The final incarnation of the game ended up being very active and interactive. Problem solving skills were tested as well as physical ability (lots of stairs). The use of players from outside the class was a good addition and the use of the duck as a character led to some entertaining dialogue and discussion throughout the game. The game also kept all of the people involved quite engaged with it and even sparked interest from non-players who occupied the same space as the game.
What did you think could be improved? How could we make the game more
fun/playable/shareable?
Structuring the game and the events around logical events and leaving less to chance might improve game play. Players seemed unable to make some of the connections in logic to move to different parts of the game. This was in part because the game was constructed of many disperate systems and ended up a bit confusing. The game needs a lot of simplification before it is shareable. Humans v. Zombies has a simple but explicit set of rules that make the game playable from simple text instructions.
How could we improve the process? How could we improve our planning/
collaboration?
It’s a difficult process when we are trying to mash together many different systems into one that makes sense. Class time is valuable since we are all in the same place and it could be utilized to do more of the execution of projects. Disperate schedules make class the best place to work on collaborative projects. Simplifying overall procedures and ideas might help collaboration in the class as well.

